6/24/2023 0 Comments Dayz standalone loot mapSince most of the server uptime a segment of Chernarus is in the process of being saved, a server crash or other technical difficulties may corrupt the segment and in turn compromise the persistence. In order to do so in a performance-friendly fashion, map is split into segments which are then individually saved in a periodic intervals. If disabled, no data/types.bin is created at startup (usefull for minimal hive setup)Įnable/ disable some of the hive warning messages in consoleĮnable/ disable periodic storage info messages in console (if CE stores files)Įnable/ disable console warning messages about mission files (typically sandbox mode does not require them all)Įnable/ disable logging of CE loop timing and basic statistical infoĮnable/ disable logging of CE specific - dynamic events specificĮnable/ disable logging of CE specific - vehicle specificĮnable/ disable logging of CE specific - loot spawn specificĮnable/ disable logging of CE specific - cleanup specific (not just loot actually)Įnable/ disable logging of CE specific - loot respawn specificĮnable/ disable logging of CE specific - statistical dataĮnable/ disable logging of CE specific - infected relatedĮnable/ disable logging of CE specific - animal relatedĬhernarus is a large map which contains a vast amount of objects which need to be controlled by the central economy. If disabled, no data/events.bin is created at startup (usefull for minimal hive setup) Period of regular backup creation (minutes)ĭefault value for dynamic infected zone - size of the zone (meters)ĭefault value for dynamic infected zone - minimal static countĭefault value for dynamic infected zone - maximal static countĭefault value for dynamic infected zone - minimal dynamic countĭefault value for dynamic infected zone - maximal dynamic count Make sure to properly define entities as character/car where needed since economy sets them up in a different way.ĭefines how in many segments world will be split by CE - this affects save, load, cleanup and other processing events - it's performance wide for huge maps (note that default value is for Chernarus map!) If "act" type of entity is set to none (or is missing), the entity is considered to be loot.
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